Demo version is here!


Wosmi is here!

-Visual improvement 

-Sound effects 

-Particles and details

"Adding Wosmi and his reactions to the interface has made the game feel more 'alive'"

-Korppi

          Multiple times and tried to create beet harvesting games. There is no specific reason that justifies it. Before I knew it, I created the Goro's Lunchtime demo (which, years later, would become the playable Goro's 3D Harvest Time demo). There is a small universe created, and Wosmi was meant to be in it.
          By advancing the mechanics of the prototype, adding a combo system and polishing the interface, Wosmi Beet Mania is an entertaining game, at least for a few minutes. After the release of this playable demo, I will try to polish the balance of difficulties, mechanics and dynamics that allow greater enjoyment of the experience.



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